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TOP THREE LINKS YOU MUST CLICK ON Turbo-Charging Java for Real-Time Applications
Accelerating code execution
Jul. 2, 2004 12:00 AM
The Java platform is usually perceived as inadequate for real-time applications because of its lack of determinism, that is, its unpredictable execution time.
For example, garbage collection (GC), which removes no-longer-needed Java objects and reduces memory overhead, may automatically and transparently freeze the system from time to time. Such behavior is obviously unacceptable in the real-time world. (A commonly recognized goal of real-time computing is to meet an application's time constraints.) To address this issue, new Java Virtual Machines (JVM) are being developed (e.g., JVM with concurrent GC). In addition, a new Real-Time Specification for Java (RTSJ, JSR-001) has been finalized. Unfortunately, these solutions achieve predictability to the detriment of performance. For example, concurrent GC is less efficient than "stop the world GC" (which requires total CPU usage), and the memory model advocated by the RTSJ requires runtime checks that impact performance. This article examines a new solution, one that provides determinism for real-time threads and also has the positive side effect of significantly "accelerating" code execution. The High Cost of Object Creation Avoiding memory allocation can significantly increase the performance of your application. (The J.A.D.E. library provides an XML parser significantly faster [2x-3x] than any conventional XML parser only because it does not perform dynamic allocation.) To minimize object creation and its associated overhead, Java programmers can:
A Real-Time Solution for All Virtual Machines
Context Programming to the Rescue LocalContext.enter(); // Context used for local setting. Context can be nested; it inherits the setting/behaviors of its outer contexts (unless these setting/behaviors are mutually exclusive). This characteristic also applies to concurrent threads executed while in the context's scope (see Listing 1). Context programming is somewhat complementary to aspect-oriented programming. Whereas context programming is dynamic by nature (thread based), AOP is typically code based (AspectJ tool/compiler). Both can be used in conjunction to insert custom context code automatically. The Pool Context Pool contexts allow objects to be recycled so that after the pool/stack of recycled objects gets large enough, no memory allocation need ever be performed. As far as the application is concerned, pool objects need not be mutable; in fact, it's better (safer) if they are immutable. Remember that within a pool context, creating immutable objects is as efficient as reusing mutable objects. All objects that have been allocated while in a pool context are recycled at the same time when the thread exits the pool context. Recycling is extremely fast and independent from the number of objects allocated (a lot faster than GC). (Recycling is almost instantaneous; it basically consists of resetting the pool/stack's pointers.) Listing 2 illustrates how pool contexts can be used to accelerate calculations on multiple inputs. As you can see in Listing 2, it may be necessary to export important results from the current pool context to the outer context to keep these results from being overwritten after the pool objects are recycled. In most cases, the only object that needs to be exported is the result of the operation; all intermediate/temporary objects can be ignored (they are automatically recycled). No Garbage Collection Ever There will be no garbage collection ever as long as all your threads run in a pool context, only static constants are exported to the heap, and your system state can be updated without allocating new objects (e.g., StringBuffer instead of string or FastMap instead of HashMap) (see Figure 1). (FastMap class, unlike HashMap, does not allocate a new entry each time a new object is added to the collection.) For concurrent access/modification of the system state, the use of a reentrant lock is recommended, such as com.dautelle.util.ReentrantLock or the new (JDK1.5) java.util.concurrent.locks.ReentrantLock. Provided that factory methods are used instead of the new keyword for object creations, most of the application code is oblivious of the garbage collection issue. (The new keyword always allocates on the heap. The J.A.D.E. library cannot/does not change the virtual machine behavior with regards to class instantiation.) Particular care should be taken with some JDK library methods that may allocate temporary objects onto the heap at each call (setup/initialization heap allocations are okay), and therefore should be avoided or replaced by cleaner classes (e.g., TypeFormat [J.A.D.E. class: com.dautelle.util.TypeFormat] for parsing/formatting of primitive types). Listing 3 provides an example of a real-time handler processing UDP messages A Nice Side-Effect: Increase of Execution Speed Recycling objects is more powerful than just recycling memory (a.k.a. GC). It's particularly true for objects requiring some CPU-intensive setup at initialization (e.g., preallocated linked lists or tables). Unlike hardware recycled objects, software recycled objects are as good as new. Limitations Concurrent Context: Harnessing Hyper-Threading and Multiprocessors Potential To address this particular issue, a concurrent context has been created. It allows real-time applications to take advantage of parallel algorithms on multiprocessor cards or even single processors with hyper-threading technology without creating new threads. (HyperThreading doubles the number of executing threads per processor.) This objective is achieved by maintaining a limited number of threads on stand-by. These threads can then be utilized on demand to perform concurrent executions. If all concurrent threads are busy, the current thread executes the concurrent operation itself. Concurrent context is easy to use, provides automatic load-balancing between processors with almost no overhead, and does not require any synchronization code as the parent thread is not allowed (blocks on the exit() call) to exit its concurrent context until all concurrent executions are complete. As soon as a concurrent thread completes its execution, it becomes available again for more, resulting in concurrent threads/processors being busy most of the time. Last but not least, concurrent contexts guarantee the same behavior whether or not the execution is performed by the current thread or a concurrent thread, granted that the concurrent execution's order has no impact on the behavior. In particular, any exception raised by a concurrent thread is propagated to the parent thread and concurrent threads execute in the same context as their parent. ConcurrentContext.enter(); Direct Memory Access: Struct and Union Until recently data exchange was problematic as the storage layout of Java objects is not determined by the compiler. The layout of objects in memory is deferred to runtime and determined by the interpreter (or just-in-time compiler). This approach allows for dynamic loading and binding, but also makes interfacing with C/C++ code difficult. This particular issue has been addressed in the form of two public domain classes: Struct and Union. These two classes mimic the C struct and union types. They follow the same alignment rules, support the same features (e.g., bit fields, packing), and make it extremely easy to convert C header files to Java classes (one-to-one mapping). Using these classes, embedded systems can map Java objects to a physical address to control hardware devices or communicate through shared memory with external apps. Conclusion The good news is that whereas before you had to use C/C++ and some real-time OS, now you can use GCJ/J.A.D.E. and the same real-time OS (with JNI/Struct for the interface). Pool contexts are a substitute for the complicated memory model of the RTSJ. The concept of scoped memory and immortal memory and how to transfer data between these areas leads to a cumbersome programming style. And the runtime checks for this model are a real performance killer. However, to see the full advantage of this approach for real time, you need a real-time kernel. Since the RTSJ (implemented as Reference Implementation or jRate) is the only available Java real time, it would be interesting to see some results on top of it. References YOUR FEEDBACK
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